![]() ![]() It is best to control this setting per material and set a value between 8 and 16 in the render. Samples This will control the amount of rays per pixel that will be sent into the environment to gather information to determine that pixel’s final shade. But notice how it also changes how this sets in the scene, so I may have to zoom in if I change that orientation. The Advanced Control option allows control over all quality settings available in KeyShot. And again, that's just a little bit different. If you wanted to, we could do portrait orientation, so if we wanted we could do 600 by 800. And as you can see, that changes it a little bit. ago Echoing what others have mentioned here, overall the render is really nice. I’d suggest watching some product photography videos on YouTube, the skills translate Vyzdom 1 yr. So we have landscape presets, so if we wanted to, we could do, say, 800 by 600. Render quality is great, just the general composition of the image is a bit off. ![]() But we also have a lot of different presets. ![]() If that's what we want, we can go from here. As you can see by default, this is at 828 by 466. And we can do that by going over to the Image tab here. Now, before we render, we actually do want to set our image aspect ratio. So in this case, we've got this basic scene here, and as you can see we've got the bottle and the lighting pretty much set up. The result of this is a product that is lit from every angle. Model by Glen Fox.- At this point, we've got our materials and our lighting pretty much set up for our object, so now it's time to finalize and render our final scene. Under Options, specify values for Maximum Samples and Maximum Time to indicate the quality of the rendering. Area lights are great for producing realistic shadows and highlights Inbuilt KeyShot scenes use a lot of lights and a complex HDRI image. Unlimited real-time and render output resolution with presets for common sizes and custom. In Rhino for Mac these settings are found in the File drop down menu>Settings>Mesh. KeyShot is designed to make 3D rendering and animation easy. Same model without and with the contour texture. In Rhino for Windows you can change the render mesh quality globally using the Options command>Document Properties>Mesh. Textures on this material node with sync enabled will be scaled, moved, and/or adjusted concurrently. In the Real-time view the image quality will slowly improve (res-up). You find the Render dialog on the KeyShot Toolbar or in the Main Menu > Render > Render Screenshot. Interior Edge Contour: When enabled interior angles will be shown, where and amount of interior edges that are shown is determined by the Contour Angle.Ĭontour Width in Pixels: When enabled the Contour Width will be set in pixels, otherwise it will be set in the current scene unit. The following pages will take you through the Render Output, Render Options and the Render Queue. It allows one-click GPU render mode to take advantage of multi-GPU performance scaling and the dedicated ray tracing acceleration hardware in NVIDIA RTX-capable GPUs. If the materials are linked, this setting will not have an effect. GPU rendering in KeyShot is a feature available for both real-time rendering and local render output. Material Contour: This will allow you to show or hide the contour line that separates the individual parts, that does have the same material. This will only have effect if Interior Edge Contour is enabled below.Ĭontour Quality: Increasing the Contour Quality yield a sharper line. A lower value will increase the number of interior contour lines and a higher value will decrease the number of interior contour lines. See attached two crops from the same scene rendered in both KS9 and 10 with 64 samples, noise reduction on and no post production. The value determines the angle of the curvature where contour lines will appear. Long story short, the same scene/settings/machine will always produce lower quality renderings with about 3x the render time in Keyshot 10 versus KS9. Part Contour Multiplier: Enabling the Part Contour Multiplier will intensify the contour in the intersection between parts (with the material applied).Ĭontour Angle: This will control the number of interior contour lines on the part.
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